Showing posts with label Demos. Show all posts
Showing posts with label Demos. Show all posts

Saturday, January 11, 2014

Circular Gravity Force - Tutorial v2 Features

This tutorial walks you through how to use the new v2 features with the Circular Gravity Force.



Friday, September 13, 2013

GlassSource: 3D Photo Gallery

With more of the entertainment tech industry moving into the living room, GlassSource is a full 3D photo gallery that allows the user to immerse themselves within their own photography, perfect for that living room or office den experience. The software makes it easy to select a folder of photos and view them in a beautiful 3D environment scene. Scenes can easily be changed, in a seamless transition, giving you the best immersive experience. Also as an option, it's been fully integrated with the Oculus Rift, giving you that ability to almost touch your photos.


FEATURES:
· Full 3D Photo Gallery
· Beautiful Dynamic Environments
· Select Your Photos for the Gallery
· Seamless Scene Transition
· Oculus Rift Support
· Keyboard, Mouse, & Gamepad Support, for Switching Scenes

STEAM GREENLIGHT: 
http://steamcommunity.com/sharedfiles/filedetails/?id=178674518&searchtext=GlassSource

OCULUS VR SHARE / DOWNLOAD:
https://share.oculusvr.com/app/13800726485351bjr3pu8fr

BLOG: 
http://lanemax.blogspot.com/
https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=4284

INSTALL INSTRUCTIONS (Version Alpha 00.10.10):
0) Unzip 'GlassSource_Alpha_00.10.10.zip' into where you want it installed
1) Run GlassSource_Launcher.exe (Its possible you might have to run as administrator)
2) Click Settings
3) Click Browse and select what folder of pictures you want to use
4) Select the quality of the pictures, recommended 'Default'
5) Select if you want to use the Oculus Rift or not
6) Select OK to save
7) Click Start

CONTROLS
Keyboard:
Left Arrow = Previews Scene
Right Arrow = Next Scene
Esc = Back to MainMenu / Exit program from MainMenu
Enter = Starts from MainMenu
GamePad:
LB = Previews Scene
RB = Next Scene
Back = Back to MainMenu / Exit program from MainMenu
Start = Starts from MainMenu
Mouse:
Mouse is supported

SUPPORT:
http://lanemax.blogspot.com/2013/09/support-glasssource-3d-photo-gallery.html

PROGRAMMED BY:
Lane Gresham, aka LaneMax

Friday, August 23, 2013

Just got my Oculus Rift Dev kit in the mail, and I have to say it is one impressive piece of technology. Already started making some pretty crazy content so stay tuned!







Friday, May 24, 2013

This shows a vacuum demo using triggers with my Circular Gravity Force project.



This demo shows the power of using triggers with my Circular Gravity Force package.



This tutorial walks you through how to use triggers with the Circular Gravity Force project.



Thursday, April 25, 2013

This tutorial walks you through how to use the tag filtering options in Circular Gravity Force package.



Monday, April 15, 2013

This tutorial walks you through how to properly use the Circular Gravity Force project. The Circular Gravity Force project allows any given game object in Unity the ability to have a circular gravitational force around it, whether that force is negative or positive. This Circular Gravity Force gives the customization options you need to set the size, power, force and even a pulse to any object. This makes it incredibly easy to add gravity/force to, a planets, magnets, explosions, sci-fi effects, and etc. The demos and tutorials below shows just how powerful this asset can be.



Sunday, April 14, 2013

Cannon Demo using my Circular Gravity Force project in Unity 3D.



Marble Demo using my Circular Gravity Force project in Unity 3D.



Black Ball Demo using my Circular Gravity Force project in Unity 3D.



Planet Demo using my Circular Gravity Force project in Unity 3D.



Saturday, April 13, 2013

Black hole unity physics script.



Just me messing around with some random examples in Unity.



Old School Gorillas QBasic Project

Another old school project again don't judge =P This project was for my GUI class, its a re-make of the classic game from QBasic, Gorillas. The game consisted of two players, two gorillas. The two gorillas would fight each other by throwing bananas across the screen and try to hit the other player. The players would have the option of picking a speed and an angle for the projectile / banana, if the player hit his opponent then the player wins. The two players start of in a city consisting of large buildings that could be in the way of your opponent, witch makes it a bit more challenging to hit the other opponent. The game is still in ALPHA, and has a lot of refining to do, but the core game functionality works.



Later down the road I picked the project again and tried using using some newer tech. The models and shader are pretty generic, but the main purpose of this demo shows how to make random generated buildings, using C# XNA.


Senior Project - Demo

This is pretty old school senior project demo so please don't judge =P This project was a three tier C#/DirectX9 game engine with the front end programmed in C# and using the DirectX9 SDK. The middle and back ends were done in C++ tying into an database for user profiles. Also, in the application all the GUI was created through the DirectX9 includes. The project was programmed in Microsoft Visual Studio 2005 with the purpose of creating a playable two player 3D DirectX9 application game.



The Map Editor Sandbox, was part of my UWW2 project and alod you to make levels for the game. This map editor allows you to add, edit, save maps for the project. This editor lets you import 3D Max files, and gives you the ability to pick diffrent textures for a given object, to make it easier to create land objects.