Showing posts with label Unity 3D. Show all posts
Showing posts with label Unity 3D. Show all posts

Tuesday, July 8, 2014

Bubble Inferno

Bubble Inferno

A bubble's life goal is simply to survive, to outlast, and most of all, to never, ever pop. One special bubble needs your help. Guide this adorably spunky bubble through a landscape of epic dangers, a veritable war-zone filled with bloodthirsty gophers, fat dumb birds, and psychotic moles who defy both gravity, and all reason. Do you have what it takes to survive the INFERNO?


FEATURES:
· Endless randomly generated rodent world.
· Simple one-touch controls.
· Epic music to stir the soul and inspire courage.
· Increasingly impossible obstacles culminating in an inferno, the likes of which have never been seen by a bubble.

SITE: 
BubbleInferno.com

Tuesday, April 22, 2014

Support: Circular Gravity Force

ALL SUPPORT MOVED TO THE UNITY FORMS

Version compatibility:
The project was built in 4.1.2, and works in 4.0.0 if you import from 4.1.2. Any lower versions and the demo Scenes will not import correctly because of metadata constraints. However the scripts work great with 3.5.0 and possibly lower.

12-01-14
Version 2.75 Released
-- Added big visual editor updates for the CircularGravity
-- Added CircularGravity Icons

04-22-13
Version 2.50 Released
-- Added 'Circular Gravity Force' tool under Tools->Circular Gravity Force.
-- Added 'Angle To Force' under Constraint Properties.
-- Added 'Angle To Force' to the CircularGravityVisualizer.
-- Updated properties so that they can be used to animate.
-- Updated all scripts to be in its own namespace.
-- Updated all scenes for the new changes.

01-02-13
Version 2.25 Released
-- Added Special Effects, allowing you to add Special Effects to objects effected by the Circular Gravity.
-- Added Time Effected to Special Effects, allowing you to set a time for the Special Effect.
-- Added Attached Game Object to Special Effects, allowing you to attach an effect in the form of a GameObject.
-- Added Physics Effect to Special Effects, allowing you to add a physics effect effected by the Circular Gravity.
-- Added CircularGravityGizmos class, allows you to see the CircularGravity in EditMode/Gizmos.
-- Added TimeScale class to CircularGravityVisualizer allows you to slow down time during a scene for fun.
-- Added Special Effects to the CircularGravityVisualizer.
-- Updated and changed Added Play Area scene to Performance Cube Test
-- Updated some shape performance issues.

12-01-13
Version 2.00 Released
-- Added Shapes to the properties, allowing you to pick between three different shapes sphere, capsule, or raycast.
-- Added ForcePoint, allows you to set where the force/gravity is in the shape area, rather than always being in the center. If not supplied, will default to center of the assigned GameObject.
-- Added ForcePoints, allows you to set multiple Force Points rather than just one.
-- Added CapsuleSize to the SizeProperties, only relevant when shape is a capsule.
-- Added to DrawGravityProperties now draws the appropriate shape sphere, capsule, or raycast.
-- Added to DrawGravityProperties now rotates with the assigned Gameobject.
-- Added Railgun scene.
-- Added Tractor Beam scene.
-- Added Invention scene.
-- Added Play Area scene to tutorials.
-- Updated CircularGravityVisualizer class to include v2.0 changes.
-- Updated all scenes to use the new v2.0 features.
-- Updated Maze scene to use the capsule shape.
-- Updated code for better performance.

09-18-13
Version 1.60 Released
-- Fixed Line Rendering material problem, sometimes hindering workable builds.
-- Added Material drawing the force area.
-- Added a new material look to the scenes.

06-07-13
Version 1.52 Released
-- Fixed a problem when dynamically creating CircularGracity object.

06-05-13
Version 1.51 Released
-- Added Draw Gravity Properties.

05-24-13
Version 1.50 Released
-- Added a big feature in 1.50 that allows you to shape the force to whatever form you want using triggers, giving you the ability to effect anything within or outside the trigger shape.
-- Added Vacuum Scene Demo Using Trigger.
-- Added Maze Scene Demo Using Triggers.
-- Added Tutorial Trigger scene.
-- Added MoveVacuum script.
-- CircualrGravityVisualizer now defaults start values based on what’s setup in the CircualrGravity correctly.
-- No Gravity now defaults based on what the Physics.Gravity is in the scene.
-- Fixed line rendering problem with Draw Gravity Force toggle.
-- Condensed LINQ code.

04-25-13
Version 1.20 Released
-- Properties have been cleaned up in the CircularGravity script, now better organized.
-- Added tag filtering options to the CircularGravity script.
-- Added property options for setting up slider min and max values within the CircularGravityVisualizer.
-- Added a tag filter scene tutorial.

04-19-13
Version 1.01 Released
-- Fixed input problem with up/down for Marble controls, you can now use the scrollwheel.

04-18-13 
Please feel free to leave any questions/comments regarding the Circular Gravity Force asset below. I will be posting version updates to this page as time moves on.

Thursday, February 13, 2014

Sticky Stick Stuck v1 is Released


The Sticky Stick Stuck package allows you to easily drag and drop, or dynamically create, a customizable stickiness to a GameObject allowing you to stick/glue objects together.

Features include:
- Sticky Type, allowing you to pick different types of stickiness, and easily access the Sticky Type properties.
- Break Options, giving you the ability to break the stickiness.
- Max Stuck, allows you to set the max number of items stuck on a given object.
- Special Effects, easily add any kind of effect that is stuck to an object, for example a particle effect.
- Recursive Infection, allowing you to spread the Sticky Stick Stuck script throughout any object that it touches.
- Clean Up, if you have a complex sticky object, if disabled or destroyed, it cleans all related Sticky Stick Stuck data, and returns to a normal state.

Sticky Stick Stuck makes it incredibly easy to add a customizable stickiness to arrows, complex magnets, or even sticky explosives! The demos and tutorials below show just how easy and powerful this package can be.

Unity 3D Asset Store: Here

Check out the Demos: Here

Check out the Tutorials: Here

Support
Blog Link

Thursday, February 6, 2014

Sticky Stick Stuck Tutorials

Sticky Stick Stuck - Basic Tutorial



Sticky Stick Stuck - Advanced Tutorial



Sticky Stick Stuck Demos

Bow Stickman
Magnet Wrecking Ball

Support: Sticky Stick Stuck

ALL SUPPORT MOVED TO THE UNITY FORMS

02-13-14 1.01 Initial version Released
Please feel free to leave any questions/comments regarding the Sticky Stick Stuck asset below. I will be posting version updates to this page as time moves on.

Saturday, January 11, 2014

Circular Gravity Force - Tutorial v2 Features

This tutorial walks you through how to use the new v2 features with the Circular Gravity Force.



Monday, December 2, 2013

The Circular Gravity v2 is Released


The Circular Gravity Force v2 package allows you to easily drag and drop a customizable gravitational force on to any GameObject within your project with a positive or negative power. Features include, shaping the gravitational force to ether a sphere, capsule, or even a raycast, also customizable force points giving you the flexibility to set one or multiple points where the force is coming from within the gravitational area giving you tons of ways to customize your effect, also tag and trigger filtering allows you to filter out or include unwanted objects. Circular Gravity Force makes it incredibly easy to add customizable gravity/force to planets, cannons, magnets, explosions, tractor beams, or even rail guns, the possibilities are endless! The demos and tutorials below show just how easy and powerful this package can be.

Unity 3D Asset Store:
Content Link

Demos:
Link

Tutorials:
Basic
Tag Filtering
Triggers

Support
Blog Link

Sunday, September 22, 2013

Support: GlassSource - 3D Photo Gallery

09-20-13 
Alpha 00.10.10 Released
-- Added StartMenu text when using Oculus Rift. It also recognizes if a gamepad is present and allows the user to press 'ENTER' from the keyboard or 'START' from the gamepad to start the simulation.

Friday, September 13, 2013

GlassSource: 3D Photo Gallery

With more of the entertainment tech industry moving into the living room, GlassSource is a full 3D photo gallery that allows the user to immerse themselves within their own photography, perfect for that living room or office den experience. The software makes it easy to select a folder of photos and view them in a beautiful 3D environment scene. Scenes can easily be changed, in a seamless transition, giving you the best immersive experience. Also as an option, it's been fully integrated with the Oculus Rift, giving you that ability to almost touch your photos.


FEATURES:
· Full 3D Photo Gallery
· Beautiful Dynamic Environments
· Select Your Photos for the Gallery
· Seamless Scene Transition
· Oculus Rift Support
· Keyboard, Mouse, & Gamepad Support, for Switching Scenes

STEAM GREENLIGHT: 
http://steamcommunity.com/sharedfiles/filedetails/?id=178674518&searchtext=GlassSource

OCULUS VR SHARE / DOWNLOAD:
https://share.oculusvr.com/app/13800726485351bjr3pu8fr

BLOG: 
http://lanemax.blogspot.com/
https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=4284

INSTALL INSTRUCTIONS (Version Alpha 00.10.10):
0) Unzip 'GlassSource_Alpha_00.10.10.zip' into where you want it installed
1) Run GlassSource_Launcher.exe (Its possible you might have to run as administrator)
2) Click Settings
3) Click Browse and select what folder of pictures you want to use
4) Select the quality of the pictures, recommended 'Default'
5) Select if you want to use the Oculus Rift or not
6) Select OK to save
7) Click Start

CONTROLS
Keyboard:
Left Arrow = Previews Scene
Right Arrow = Next Scene
Esc = Back to MainMenu / Exit program from MainMenu
Enter = Starts from MainMenu
GamePad:
LB = Previews Scene
RB = Next Scene
Back = Back to MainMenu / Exit program from MainMenu
Start = Starts from MainMenu
Mouse:
Mouse is supported

SUPPORT:
http://lanemax.blogspot.com/2013/09/support-glasssource-3d-photo-gallery.html

PROGRAMMED BY:
Lane Gresham, aka LaneMax

Friday, August 23, 2013

Just got my Oculus Rift Dev kit in the mail, and I have to say it is one impressive piece of technology. Already started making some pretty crazy content so stay tuned!







Friday, May 24, 2013

This shows a vacuum demo using triggers with my Circular Gravity Force project.



This demo shows the power of using triggers with my Circular Gravity Force package.



This tutorial walks you through how to use triggers with the Circular Gravity Force project.



Thursday, April 25, 2013

This tutorial walks you through how to use the tag filtering options in Circular Gravity Force package.



Monday, April 15, 2013

This tutorial walks you through how to properly use the Circular Gravity Force project. The Circular Gravity Force project allows any given game object in Unity the ability to have a circular gravitational force around it, whether that force is negative or positive. This Circular Gravity Force gives the customization options you need to set the size, power, force and even a pulse to any object. This makes it incredibly easy to add gravity/force to, a planets, magnets, explosions, sci-fi effects, and etc. The demos and tutorials below shows just how powerful this asset can be.



Sunday, April 14, 2013

Cannon Demo using my Circular Gravity Force project in Unity 3D.